Hong Kong · Three Fan
Chow, pung and kong; a win requires at least three fan.
Rules and table scoring
- 136 tiles including honors.
- Start with 13 tiles each; dealer receives one more. A normal winning hand has 4 sets and a pair.
- Chow only the preceding player’s discard; pung or exposed kong may claim any other player’s discard.
- A win has priority over pung/kong, which have priority over chow. Multiple discard wins are allowed. Concealed kongs and added kongs draw a replacement tile. An added kong can be robbed.
- The deal ends after a winning claim is resolved, or when the live wall is empty.
- Closed hands also allow seven pairs and thirteen orphans when the available tile set permits them. Four identical tiles may form two pairs.
- Require three fan. This table allows seven pairs (four fan); all pungs/half flush are three, full flush six, dragon/seat/round wind pungs one each, and self-draw one. Higher patterns are shown in the result; scoring caps at eight fan.
- Kong payments at this table: an exposed discard kong receives two points from its discarder; an added kong receives one from each other active player; a concealed kong receives two from each. Discard wins are paid by the discarder; self-draw wins by all other active players.
- The room starts with a five-minute deal limit and 40 seconds per turn. A timed-out turn is covered by a bot; an unfinished deal at the time limit ends without declaring a winner.
- 136 tiles including honors.
- Start with 13 tiles each; dealer receives one more. A normal winning hand has 4 sets and a pair.
- Chow only the preceding player’s discard; pung or exposed kong may claim any other player’s discard.
- A win has priority over pung/kong, which have priority over chow. Multiple discard wins are allowed. Concealed kongs and added kongs draw a replacement tile. An added kong can be robbed.
- The deal ends after a winning claim is resolved, or when the live wall is empty.
- Closed hands also allow seven pairs and thirteen orphans when the available tile set permits them. Four identical tiles may form two pairs.
- Require three fan. This table allows seven pairs (four fan); all pungs/half flush are three, full flush six, dragon/seat/round wind pungs one each, and self-draw one. Higher patterns are shown in the result; scoring caps at eight fan.
- Kong payments at this table: an exposed discard kong receives two points from its discarder; an added kong receives one from each other active player; a concealed kong receives two from each. Discard wins are paid by the discarder; self-draw wins by all other active players.
- The room starts with a five-minute deal limit and 40 seconds per turn. A timed-out turn is covered by a bot; an unfinished deal at the time limit ends without declaring a winner.