Sichuan Swap Three
Exchange three same-suit tiles before a blood-battle game.
Rules and table scoring
- 108 tiles: characters, bamboo and dots, without honors or flowers.
- Start with 13 tiles each; dealer receives one more. A normal winning hand has 4 sets and a pair.
- Before play, each player chooses three tiles of one suit; all selections are exchanged simultaneously in one randomly determined direction.
- Declare a void suit. Discard tiles of that suit first and hold none of it when winning. No chows; pung and kong are allowed.
- A win has priority over pung/kong, which have priority over chow. Multiple discard wins are allowed. Concealed kongs and added kongs draw a replacement tile. An added kong can be robbed.
- A winner stops playing. The others continue until three players have won or the live wall is empty.
- Closed hands also allow seven pairs and thirteen orphans when the available tile set permits them. Four identical tiles may form two pairs.
- Table fan: basic win zero, all pungs one, seven pairs/full flush two, a root or kong bloom one, and self-draw one. Combinations stack. Points are 2 to the fan power, capped at four fan in Sichuan and eight in other tables.
- Kong payments at this table: an exposed discard kong receives two points from its discarder; an added kong receives one from each other active player; a concealed kong receives two from each. Discard wins are paid by the discarder; self-draw wins by all other active players.
- At a wall draw, remaining players are checked for the void suit and readiness: a flower pig pays 16 to each clean remaining player; an unready hand pays each ready hand its highest available capped win.
- The room starts with a five-minute deal limit and 40 seconds per turn. A timed-out turn is covered by a bot; an unfinished deal at the time limit ends without declaring a winner.
- 108 tiles: characters, bamboo and dots, without honors or flowers.
- Start with 13 tiles each; dealer receives one more. A normal winning hand has 4 sets and a pair.
- Before play, each player chooses three tiles of one suit; all selections are exchanged simultaneously in one randomly determined direction.
- Declare a void suit. Discard tiles of that suit first and hold none of it when winning. No chows; pung and kong are allowed.
- A win has priority over pung/kong, which have priority over chow. Multiple discard wins are allowed. Concealed kongs and added kongs draw a replacement tile. An added kong can be robbed.
- A winner stops playing. The others continue until three players have won or the live wall is empty.
- Closed hands also allow seven pairs and thirteen orphans when the available tile set permits them. Four identical tiles may form two pairs.
- Table fan: basic win zero, all pungs one, seven pairs/full flush two, a root or kong bloom one, and self-draw one. Combinations stack. Points are 2 to the fan power, capped at four fan in Sichuan and eight in other tables.
- Kong payments at this table: an exposed discard kong receives two points from its discarder; an added kong receives one from each other active player; a concealed kong receives two from each. Discard wins are paid by the discarder; self-draw wins by all other active players.
- At a wall draw, remaining players are checked for the void suit and readiness: a flower pig pays 16 to each clean remaining player; an unready hand pays each ready hand its highest available capped win.
- The room starts with a five-minute deal limit and 40 seconds per turn. A timed-out turn is covered by a bot; an unfinished deal at the time limit ends without declaring a winner.