Taiwanese · Sixteen Tiles
Flowers and replacement draws; five sets and a pair, scored in tai.
Rules and table scoring
- 144 tiles with eight flowers; flowers are exposed and replaced.
- Start with 16 tiles each; dealer receives one more. A normal winning hand has 5 sets and a pair.
- Chow only the preceding player’s discard; pung or exposed kong may claim any other player’s discard.
- A win has priority over pung/kong, which have priority over chow. Multiple discard wins are allowed. Concealed kongs and added kongs draw a replacement tile. An added kong can be robbed.
- The deal ends after a winning claim is resolved, or when the live wall is empty.
- Table tai: closed hand/self-draw/dragon or seat/round wind pung one each, all pungs/half flush four, full flush eight, big dragons eight, little/big winds eight/sixteen. Score one base plus tai, plus flowers and the dealer bonus; cap at 32 tai. Passing a winning tile blocks that tile until your next discard.
- Kong payments at this table: an exposed discard kong receives two points from its discarder; an added kong receives one from each other active player; a concealed kong receives two from each. Discard wins are paid by the discarder; self-draw wins by all other active players.
- The room starts with a five-minute deal limit and 40 seconds per turn. A timed-out turn is covered by a bot; an unfinished deal at the time limit ends without declaring a winner.
- 144 tiles with eight flowers; flowers are exposed and replaced.
- Start with 16 tiles each; dealer receives one more. A normal winning hand has 5 sets and a pair.
- Chow only the preceding player’s discard; pung or exposed kong may claim any other player’s discard.
- A win has priority over pung/kong, which have priority over chow. Multiple discard wins are allowed. Concealed kongs and added kongs draw a replacement tile. An added kong can be robbed.
- The deal ends after a winning claim is resolved, or when the live wall is empty.
- Table tai: closed hand/self-draw/dragon or seat/round wind pung one each, all pungs/half flush four, full flush eight, big dragons eight, little/big winds eight/sixteen. Score one base plus tai, plus flowers and the dealer bonus; cap at 32 tai. Passing a winning tile blocks that tile until your next discard.
- Kong payments at this table: an exposed discard kong receives two points from its discarder; an added kong receives one from each other active player; a concealed kong receives two from each. Discard wins are paid by the discarder; self-draw wins by all other active players.
- The room starts with a five-minute deal limit and 40 seconds per turn. A timed-out turn is covered by a bot; an unfinished deal at the time limit ends without declaring a winner.