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Hong Kong · Three Fan

Chow, pung and kong; a win requires at least three fan.

All variants
Rules and table scoring
  1. 136 tiles including honors.
  2. Start with 13 tiles each; dealer receives one more. A normal winning hand has 4 sets and a pair.
  3. Chow only the preceding player’s discard; pung or exposed kong may claim any other player’s discard.
  4. A win has priority over pung/kong, which have priority over chow. Multiple discard wins are allowed. Concealed kongs and added kongs draw a replacement tile. An added kong can be robbed.
  5. The deal ends after a winning claim is resolved, or when the live wall is empty.
  6. Closed hands also allow seven pairs and thirteen orphans when the available tile set permits them. Four identical tiles may form two pairs.
  7. Require three fan. This table allows seven pairs (four fan); all pungs/half flush are three, full flush six, dragon/seat/round wind pungs one each, and self-draw one. Higher patterns are shown in the result; scoring caps at eight fan.
  8. Kong payments at this table: an exposed discard kong receives two points from its discarder; an added kong receives one from each other active player; a concealed kong receives two from each. Discard wins are paid by the discarder; self-draw wins by all other active players.
  9. The room starts with a five-minute deal limit and 40 seconds per turn. A timed-out turn is covered by a bot; an unfinished deal at the time limit ends without declaring a winner.