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Red Dragon Wild

108 suited tiles plus four wild red dragons; self-draw wins.

All variants
Rules and table scoring
  1. 112 tiles: the three suits and four wild red dragons.
  2. Start with 13 tiles each; dealer receives one more. A normal winning hand has 4 sets and a pair.
  3. No chows. Pung and kong can claim other players’ discards. Wild red dragons cannot be punged or konged.
  4. A win has priority over pung/kong, which have priority over chow. Multiple discard wins are allowed. Concealed kongs and added kongs draw a replacement tile. An added kong can be robbed.
  5. Win only on your own draw or by robbing an added kong; ordinary discard wins are not allowed.
  6. The deal ends after a winning claim is resolved, or when the live wall is empty.
  7. Closed hands also allow seven pairs and thirteen orphans when the available tile set permits them. Four identical tiles may form two pairs.
  8. This table uses a fixed base of two points per payer. A hand with no red dragons doubles that base. Four red dragons may win directly on your turn. Four bird tiles are reserved; each one, five, nine or red dragon adds two points per payer.
  9. Kong payments at this table: an exposed discard kong receives two points from its discarder; an added kong receives one from each other active player; a concealed kong receives two from each. Discard wins are paid by the discarder; self-draw wins by all other active players.
  10. The room starts with a five-minute deal limit and 40 seconds per turn. A timed-out turn is covered by a bot; an unfinished deal at the time limit ends without declaring a winner.