Red Dragon Wild
108 suited tiles plus four wild red dragons; self-draw wins.
Rules and table scoring
- 112 tiles: the three suits and four wild red dragons.
- Start with 13 tiles each; dealer receives one more. A normal winning hand has 4 sets and a pair.
- No chows. Pung and kong can claim other players’ discards. Wild red dragons cannot be punged or konged.
- A win has priority over pung/kong, which have priority over chow. Multiple discard wins are allowed. Concealed kongs and added kongs draw a replacement tile. An added kong can be robbed.
- Win only on your own draw or by robbing an added kong; ordinary discard wins are not allowed.
- The deal ends after a winning claim is resolved, or when the live wall is empty.
- Closed hands also allow seven pairs and thirteen orphans when the available tile set permits them. Four identical tiles may form two pairs.
- This table uses a fixed base of two points per payer. A hand with no red dragons doubles that base. Four red dragons may win directly on your turn. Four bird tiles are reserved; each one, five, nine or red dragon adds two points per payer.
- Kong payments at this table: an exposed discard kong receives two points from its discarder; an added kong receives one from each other active player; a concealed kong receives two from each. Discard wins are paid by the discarder; self-draw wins by all other active players.
- The room starts with a five-minute deal limit and 40 seconds per turn. A timed-out turn is covered by a bot; an unfinished deal at the time limit ends without declaring a winner.
- 112 tiles: the three suits and four wild red dragons.
- Start with 13 tiles each; dealer receives one more. A normal winning hand has 4 sets and a pair.
- No chows. Pung and kong can claim other players’ discards. Wild red dragons cannot be punged or konged.
- A win has priority over pung/kong, which have priority over chow. Multiple discard wins are allowed. Concealed kongs and added kongs draw a replacement tile. An added kong can be robbed.
- Win only on your own draw or by robbing an added kong; ordinary discard wins are not allowed.
- The deal ends after a winning claim is resolved, or when the live wall is empty.
- Closed hands also allow seven pairs and thirteen orphans when the available tile set permits them. Four identical tiles may form two pairs.
- This table uses a fixed base of two points per payer. A hand with no red dragons doubles that base. Four red dragons may win directly on your turn. Four bird tiles are reserved; each one, five, nine or red dragon adds two points per payer.
- Kong payments at this table: an exposed discard kong receives two points from its discarder; an added kong receives one from each other active player; a concealed kong receives two from each. Discard wins are paid by the discarder; self-draw wins by all other active players.
- The room starts with a five-minute deal limit and 40 seconds per turn. A timed-out turn is covered by a bot; an unfinished deal at the time limit ends without declaring a winner.